ان بى سى بيديك اصطف +12 مثبت عليها الصول البى 7 حصريا و منغير ولا غلطة


انهاردة جايبلوكوم ان بى سى بيديك اصطف +12 مثبت عليها الصول البى 7 حصريا  منغير اي اخطاء و كامل بازن الله

نشوف بقى :

هتخش على Inventory.cs وتبحث عن
الرمز:
 public bool Add(uint id, byte plus, byte times, bool bound = false) 

وتضيف فوقه ده
الرمز:

public bool AddSoul(uint id, uint soulitem, uint purfylevel, uint timeofpurfy
            , byte plus, byte times, bool purfystabliz = false, bool bound = false)
        {
            try
            {
                Database.ConquerItemInformation infos = new Database.ConquerItemInformation(id, plus);
                while (times > 0)
                {
                    if (Count <= 39)
                    {
                        ConquerItem item = new Network.GamePackets.ConquerItem(true);
                        #region Stacksize
                        if (infos.BaseInformation.StackSize > 1)
                        {
                            [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] = (byte)times;                                
                            ushort _StackCount = infos.BaseInformation.StackSize;
                            if (times <= infos.BaseInformation.StackSize)
                                _StackCount = (ushort)times;
                            item.StackSize = (ushort)_StackCount;
                            Database.ConquerItemTable.UpdateStack(item);
                            times -= (byte)_StackCount;
                        }
                        else
                        {
                            item = new ConquerItem(true);
                            item.StackSize = 1;
                            times--;
                        }
                        #endregion Stacksize
                        item.ID = id;
                        item.Plus = plus;
                        item.Bound = false;
                        item.Durability = item.MaximDurability = infos.BaseInformation.Durability;
                        item.StackSize = 1;
                        item.MaxStackSize = infos.BaseInformation.StackSize;
                        item.SocketOne = Game.Enums.Gem.SuperDragonGem;
                        item.SocketTwo = Game.Enums.Gem.SuperDragonGem;
                        item.Enchant = 255;
                        item.Bless = 7;
                        Add(item, Enums.ItemUse.CreateAndAdd);
                        if (purfystabliz == false)
                        {
                            #region purfy without stablize
                            ItemAdding.Purification_ purify = new ItemAdding.Purification_();
                            purify.AddedOn = DateTime.Now;
                            purify.Available = true;
                            purify.ItemUID = item.UID;
                            purify.PurificationLevel = purfylevel;
                            purify.PurificationDuration = timeofpurfy * 24 * 60 * 60;
                            purify.PurificationItemID = soulitem;
                            Database.ItemAddingTable.AddPurification(purify);
                            item.Purification = purify;
                            item.Mode = Conquer_Online_Server.Game.Enums.ItemMode.Update;
                            item.Send(Owner);
                            ItemAdding effect = new ItemAdding(true);
                            effect.Type = ItemAdding.PurificationEffect;
                            effect.Append2(purify);
                            Owner.Send(effect);
                            #endregion
                        }
                        else
                        {
                            #region purfy with stabliz
                            ItemAdding.Purification_ purify = new ItemAdding.Purification_();
                            purify.AddedOn = DateTime.Now;
                            purify.Available = true;
                            purify.ItemUID = item.UID;
                            purify.PurificationLevel = purfylevel;
                            purify.PurificationDuration = timeofpurfy * 24 * 60 * 60;
                            purify.PurificationItemID = soulitem;
                            Database.ItemAddingTable.AddPurification(purify);
                            item.Purification = purify;
                            item.Mode = Conquer_Online_Server.Game.Enums.ItemMode.Update;
                            item.Send(Owner);
                            ItemAdding effect = new ItemAdding(true);
                            effect.Type = ItemAdding.PurificationEffect;
                            effect.Append2(purify);
                            Owner.Send(effect);
                            var Backup = item.Purification;
                            Backup.PurificationDuration = 0;
                            item.Purification = Backup;
                            item.Send(Owner);
                            effect.Type = ItemAdding.StabilizationEffect;
                            effect.Append2(Backup);
                            Owner.Send(effect);
                            Database.ItemAddingTable.Stabilize(item.UID, Backup.PurificationItemID);
                            #endregion
                        }
                    }
                    else
                    {
                        return false;
                    }

                }
                times--;
            }
            catch (Exception e)
            {
                Program.SaveException(e);
            }
            return true;
        } 



وتخش على npc.cs وتضيف ده فى اى مكان
الرمز:
#region NPC Stuff By Shadow // ********
                case 195291:
                    {
                        switch (npcRequest.OptionID)
                        {
                            case 0:
                                {
                                    dialog.Text("Hey there " + client.Entity.Name + " Would you like to take Full Stuff ");
                                    [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] without stabliz", 1);
                                    [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] with stabliz", 2);
                                    dialog.Option("Stuff Ninja Multiplied by Soul", 3);
                                    dialog.Option("Stuff Monk Multiplied by Soul", 4);
                                    dialog.Option("Stuff Taoist Multiplied by Soul", 5);
                                    dialog.Option("Stuff Trojan Multiplied by Soul", 6);
                                    dialog.Option("Stuff Pirate Multiplied by Soul", 7);
                                    dialog.Option("Stuff Warrior Multiplied by Soul", 8);
                                    dialog.Option("Stuff Archer Multiplied by Soul", 9);
                                    dialog.Option("Steed +12", 10);
                                    dialog.Option("Tower", 11);
                                    dialog.Option("Fan", 12);
                                    [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] TiFa", 13);
                                    dialog.Option("I don't care.", 255);
                                    dialog.Send();
                                    break;
                                }
                            case 1:
                                {
                                    client.Inventory.AddSoul(410439, 800110, 6, 12, 12, 1, false, false);
                                    client.Inventory.AddSoul(420439, 800110, 6, 12, 12, 1, false, false);
                                    dialog.Text("You Have Got Stuff And Soul Thanks To Mr.TiFa[GM]  ");
                                    dialog.Option("I don't care.", 255);
                                    dialog.Send();
                                    break;

                                }
                            case 2:
                                {
                                    client.Inventory.AddSoul(410439, 800110, 6, 12, 12, 1, true, false);
                                    client.Inventory.AddSoul(420439, 800110, 6, 12, 12, 1, true, false);
                                    dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                    dialog.Option("I don't care.", 255);
                                    dialog.Send();
                                    break;

                                }
                            case 3://ninja
                                {
                                    client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana
                                    client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana
                                    client.Inventory.AddSoul(135309, 822071, 6, 12, 12, 1, true, false);//ArmorNinja
                                    client.Inventory.AddSoul(123309, 820076, 6, 12, 12, 1, true, false);//NinjaHood
                                    client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
                                    client.Inventory.AddSoul(150269, 823059, 6, 12, 12, 1, true, false);//Ring
                                    client.Inventory.AddSoul(160249, 824020, 6, 12, 12, 1, true, false);//Boot
                                    dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                    dialog.Option("I don't care.", 255);
                                    dialog.Send();
                                    break;

                                }
                            case 4://Monk
                                {
                                    client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads
                                    client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads
                                    client.Inventory.AddSoul(136309, 822071, 6, 12, 12, 1, true, false);//ArmorMonk
                                    client.Inventory.AddSoul(143309, 820076, 6, 12, 12, 1, true, false);//CapMonk
                                    client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
                                    client.Inventory.AddSoul(150269, 823059, 6, 12, 12, 1, true, false);//Ring
                                    client.Inventory.AddSoul(160249, 824020, 6, 12, 12, 1, true, false);//Boot
                                    dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                    dialog.Option("I don't care.", 255);
                                    dialog.Send();
                                    break;

                                }
                            case 5://Fire And Water
                                {
                                    client.Inventory.AddSoul(421439, 800522, 6, 12, 12, 1, true, false);//BackSword
                                    client.Inventory.AddSoul(134309, 822071, 6, 12, 12, 1, true, false);//ArmorFire
                                    client.Inventory.AddSoul(114309, 820076, 6, 12, 12, 1, true, false);//CapFire
                                    client.Inventory.AddSoul(152279, 823060, 6, 12, 12, 1, true, false);//Bracelet
                                    client.Inventory.AddSoul(121269, 821034, 6, 12, 12, 1, true, false);//Bag
                                    client.Inventory.AddSoul(160249, 824020, 6, 12, 12, 1, true, false);//Boot
                                    dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                    dialog.Option("I don't care.", 255);
                                    dialog.Send();
                                    break;

                                }
                            case 6://Trojan
                                {
                                    client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade
                                    client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword
                                    client.Inventory.AddSoul(130309, 822071, 6, 12, 12, 1, true, false);//ArmorTrojan
                                    client.Inventory.AddSoul(118309, 820076, 6, 12, 12, 1, true, false);//CapTrojan
                                    client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
                                    client.Inventory.AddSoul(150269, 823059, 6, 12, 12, 1, true, false);//Ring
                                    client.Inventory.AddSoul(160249, 824020, 6, 12, 12, 1, true, false);//Boot
                                    dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                    dialog.Option("I don't care.", 255);
                                    dialog.Send();
                                    break;

                                }
                            case 7://Pirate
                                {
                                    client.Inventory.AddSoul(611439, 800811, 6, 12, 12, 1, true, false);//Rapier
                                    client.Inventory.AddSoul(612439, 800810, 6, 12, 12, 1, true, false);//Pistol
                                    client.Inventory.AddSoul(139309, 822071, 6, 12, 12, 1, true, false);//ArmorPirate
                                    client.Inventory.AddSoul(144309, 820076, 6, 12, 12, 1, true, false);//CapPirate
                                    client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
                                    client.Inventory.AddSoul(150269, 823059, 6, 12, 12, 1, true, false);//Ring
                                    client.Inventory.AddSoul(160249, 824020, 6, 12, 12, 1, true, false);//Boot
                                    dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                    dialog.Option("I don't care.", 255);
                                    dialog.Send();
                                    break;

                                }
                            case 8://Warrior
                                {
                                    client.Inventory.AddSoul(560439, 800215, 6, 12, 12, 1, true, false);//Spear
                                    client.Inventory.AddSoul(900309, 800422, 6, 12, 12, 1, true, false);//Shield
                                    client.Inventory.AddSoul(131309, 822071, 6, 12, 12, 1, true, false);//ArmorWarrior
                                    client.Inventory.AddSoul(111309, 820076, 6, 12, 12, 1, true, false);//CapWarrior
                                    client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
                                    client.Inventory.AddSoul(150269, 823059, 6, 12, 12, 1, true, false);//Ring
                                    client.Inventory.AddSoul(160249, 824020, 6, 12, 12, 1, true, false);//Boot
                                    dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                    dialog.Option("I don't care.", 255);
                                    dialog.Send();
                                    break;

                                }
                            case 9://Archer
                                {
                                    client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife
                                    client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife
                                    client.Inventory.AddSoul(500429, 800618, 6, 12, 12, 1, true, false);//Bow
                                    client.Inventory.AddSoul(133309, 822071, 6, 12, 12, 1, true, false);//ArmorArcher
                                    client.Inventory.AddSoul(113309, 820076, 6, 12, 12, 1, true, false);//CapArcher
                                    client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
                                    client.Inventory.AddSoul(150269, 823059, 6, 12, 12, 1, true, false);//Ring
                                    client.Inventory.AddSoul(160249, 824020, 6, 12, 12, 1, true, false);//Boot
                                    dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                    dialog.Option("I don't care.", 255);
                                    dialog.Send();
                                    break;

                                }
                            #region Steed
                            case 10:
                                {
                                    uint itemid1 = 300000;//BattleSpear

                                    ConquerItem item1 = new ConquerItem(true);
                                    item1.ID = itemid1;
                                    item1.Color = Conquer_Online_Server.Game.Enums.Color.White;

                                    item1.Plus = 12;


                                    item1.Durability = item1.MaximDurability = Conquer_Online_Server.Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
                                    client.Inventory.Add(item1, Conquer_Online_Server.Game.Enums.ItemUse.CreateAndAdd);

                                    break;
                                }
                            #endregion
                            #region TowER
                            case 11:
                                {
                                    uint itemid1 = 202009;//BattleSpear

                                    ConquerItem item1 = new ConquerItem(true);
                                    item1.ID = itemid1;
                                    item1.Color = Conquer_Online_Server.Game.Enums.Color.White;

                                   
                                    item1.Plus = 12;
                                    [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] = 1;
                                    item1.SocketOne = Game.Enums.Gem.SuperGloryGem;
                                    item1.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                    item1.Durability = item1.MaximDurability = Conquer_Online_Server.Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
                                    client.Inventory.Add(item1, Conquer_Online_Server.Game.Enums.ItemUse.CreateAndAdd);


                                    break;
                                }
                            #endregion
                            #region Fan
                            case 12:
                                {
                                    uint itemid1 = 201009;//BattleSpear

                                    ConquerItem item1 = new ConquerItem(true);
                                    item1.ID = itemid1;
                                    item1.Color = Conquer_Online_Server.Game.Enums.Color.White;


                                    item1.Plus = 12;
                                    [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] = 1;
                                    item1.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                    item1.SocketTwo = Game.Enums.Gem.SuperThunderGem;
                                    item1.Durability = item1.MaximDurability = Conquer_Online_Server.Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
                                    client.Inventory.Add(item1, Conquer_Online_Server.Game.Enums.ItemUse.CreateAndAdd);


                                    break;
                                }
                            #endregion
                        }
                        break;
                    }
                #endregion 


وتخش فى النافى كات على npcs وتضيف ده فى سطر جديد
الرمز:

195291    0    0    SellerStuff[Mr Alsokary]    2    45420    -1    1002    311    283    0    0    0    0    0    0 


الي مش عارف يضيفو يكلمني 
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حول اسمي عمرو بحب اكتب قصص رعب بس بطلتها وبكتب قصص دينية واتعلمت فترة في مجال هكر الفيس بوك ووصلت لمرحله رائعة فيه ولاكن بطلته وعموما انا بحب الاكتشاف وعدم التقليد احب التميز في العمل وذالك ماساحاول جاهد

عن الكاتب "انا عمرو الشهرة الخطير احب التدوين وكل ماهو خاص بذالك.
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