انهاردة جايبلوكوم ان بى سى بيديك اصطف +12 مثبت عليها الصول البى 7 حصريا منغير اي اخطاء و كامل بازن الله
نشوف بقى :
هتخش على Inventory.cs وتبحث عن
- الرمز:
- public bool Add(uint id, byte plus, byte times, bool bound = false)
وتضيف فوقه ده
- الرمز:
public bool AddSoul(uint id, uint soulitem, uint purfylevel, uint timeofpurfy
, byte plus, byte times, bool purfystabliz = false, bool bound = false)
{
try
{
Database.ConquerItemInformation infos = new Database.ConquerItemInformation(id, plus);
while (times > 0)
{
if (Count <= 39)
{
ConquerItem item = new Network.GamePackets.ConquerItem(true);
#region Stacksize
if (infos.BaseInformation.StackSize > 1)
{
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] = (byte)times;
ushort _StackCount = infos.BaseInformation.StackSize;
if (times <= infos.BaseInformation.StackSize)
_StackCount = (ushort)times;
item.StackSize = (ushort)_StackCount;
Database.ConquerItemTable.UpdateStack(item);
times -= (byte)_StackCount;
}
else
{
item = new ConquerItem(true);
item.StackSize = 1;
times--;
}
#endregion Stacksize
item.ID = id;
item.Plus = plus;
item.Bound = false;
item.Durability = item.MaximDurability = infos.BaseInformation.Durability;
item.StackSize = 1;
item.MaxStackSize = infos.BaseInformation.StackSize;
item.SocketOne = Game.Enums.Gem.SuperDragonGem;
item.SocketTwo = Game.Enums.Gem.SuperDragonGem;
item.Enchant = 255;
item.Bless = 7;
Add(item, Enums.ItemUse.CreateAndAdd);
if (purfystabliz == false)
{
#region purfy without stablize
ItemAdding.Purification_ purify = new ItemAdding.Purification_();
purify.AddedOn = DateTime.Now;
purify.Available = true;
purify.ItemUID = item.UID;
purify.PurificationLevel = purfylevel;
purify.PurificationDuration = timeofpurfy * 24 * 60 * 60;
purify.PurificationItemID = soulitem;
Database.ItemAddingTable.AddPurification(purify);
item.Purification = purify;
item.Mode = Conquer_Online_Server.Game.Enums.ItemMode.Update;
item.Send(Owner);
ItemAdding effect = new ItemAdding(true);
effect.Type = ItemAdding.PurificationEffect;
effect.Append2(purify);
Owner.Send(effect);
#endregion
}
else
{
#region purfy with stabliz
ItemAdding.Purification_ purify = new ItemAdding.Purification_();
purify.AddedOn = DateTime.Now;
purify.Available = true;
purify.ItemUID = item.UID;
purify.PurificationLevel = purfylevel;
purify.PurificationDuration = timeofpurfy * 24 * 60 * 60;
purify.PurificationItemID = soulitem;
Database.ItemAddingTable.AddPurification(purify);
item.Purification = purify;
item.Mode = Conquer_Online_Server.Game.Enums.ItemMode.Update;
item.Send(Owner);
ItemAdding effect = new ItemAdding(true);
effect.Type = ItemAdding.PurificationEffect;
effect.Append2(purify);
Owner.Send(effect);
var Backup = item.Purification;
Backup.PurificationDuration = 0;
item.Purification = Backup;
item.Send(Owner);
effect.Type = ItemAdding.StabilizationEffect;
effect.Append2(Backup);
Owner.Send(effect);
Database.ItemAddingTable.Stabilize(item.UID, Backup.PurificationItemID);
#endregion
}
}
else
{
return false;
}
}
times--;
}
catch (Exception e)
{
Program.SaveException(e);
}
return true;
}
وتخش على npc.cs وتضيف ده فى اى مكان
- الرمز:
- #region NPC Stuff By Shadow // ********
case 195291:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to take Full Stuff ");
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] without stabliz", 1);
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] with stabliz", 2);
dialog.Option("Stuff Ninja Multiplied by Soul", 3);
dialog.Option("Stuff Monk Multiplied by Soul", 4);
dialog.Option("Stuff Taoist Multiplied by Soul", 5);
dialog.Option("Stuff Trojan Multiplied by Soul", 6);
dialog.Option("Stuff Pirate Multiplied by Soul", 7);
dialog.Option("Stuff Warrior Multiplied by Soul", 8);
dialog.Option("Stuff Archer Multiplied by Soul", 9);
dialog.Option("Steed +12", 10);
dialog.Option("Tower", 11);
dialog.Option("Fan", 12);
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] TiFa", 13);
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 1:
{
client.Inventory.AddSoul(410439, 800110, 6, 12, 12, 1, false, false);
client.Inventory.AddSoul(420439, 800110, 6, 12, 12, 1, false, false);
dialog.Text("You Have Got Stuff And Soul Thanks To Mr.TiFa[GM] ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 2:
{
client.Inventory.AddSoul(410439, 800110, 6, 12, 12, 1, true, false);
client.Inventory.AddSoul(420439, 800110, 6, 12, 12, 1, true, false);
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 3://ninja
{
client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(135309, 822071, 6, 12, 12, 1, true, false);//ArmorNinja
client.Inventory.AddSoul(123309, 820076, 6, 12, 12, 1, true, false);//NinjaHood
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823059, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824020, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 4://Monk
{
client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads
client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads
client.Inventory.AddSoul(136309, 822071, 6, 12, 12, 1, true, false);//ArmorMonk
client.Inventory.AddSoul(143309, 820076, 6, 12, 12, 1, true, false);//CapMonk
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823059, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824020, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 5://Fire And Water
{
client.Inventory.AddSoul(421439, 800522, 6, 12, 12, 1, true, false);//BackSword
client.Inventory.AddSoul(134309, 822071, 6, 12, 12, 1, true, false);//ArmorFire
client.Inventory.AddSoul(114309, 820076, 6, 12, 12, 1, true, false);//CapFire
client.Inventory.AddSoul(152279, 823060, 6, 12, 12, 1, true, false);//Bracelet
client.Inventory.AddSoul(121269, 821034, 6, 12, 12, 1, true, false);//Bag
client.Inventory.AddSoul(160249, 824020, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 6://Trojan
{
client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade
client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword
client.Inventory.AddSoul(130309, 822071, 6, 12, 12, 1, true, false);//ArmorTrojan
client.Inventory.AddSoul(118309, 820076, 6, 12, 12, 1, true, false);//CapTrojan
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823059, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824020, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 7://Pirate
{
client.Inventory.AddSoul(611439, 800811, 6, 12, 12, 1, true, false);//Rapier
client.Inventory.AddSoul(612439, 800810, 6, 12, 12, 1, true, false);//Pistol
client.Inventory.AddSoul(139309, 822071, 6, 12, 12, 1, true, false);//ArmorPirate
client.Inventory.AddSoul(144309, 820076, 6, 12, 12, 1, true, false);//CapPirate
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823059, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824020, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 8://Warrior
{
client.Inventory.AddSoul(560439, 800215, 6, 12, 12, 1, true, false);//Spear
client.Inventory.AddSoul(900309, 800422, 6, 12, 12, 1, true, false);//Shield
client.Inventory.AddSoul(131309, 822071, 6, 12, 12, 1, true, false);//ArmorWarrior
client.Inventory.AddSoul(111309, 820076, 6, 12, 12, 1, true, false);//CapWarrior
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823059, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824020, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
case 9://Archer
{
client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife
client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife
client.Inventory.AddSoul(500429, 800618, 6, 12, 12, 1, true, false);//Bow
client.Inventory.AddSoul(133309, 822071, 6, 12, 12, 1, true, false);//ArmorArcher
client.Inventory.AddSoul(113309, 820076, 6, 12, 12, 1, true, false);//CapArcher
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823059, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824020, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
#region Steed
case 10:
{
uint itemid1 = 300000;//BattleSpear
ConquerItem item1 = new ConquerItem(true);
item1.ID = itemid1;
item1.Color = Conquer_Online_Server.Game.Enums.Color.White;
item1.Plus = 12;
item1.Durability = item1.MaximDurability = Conquer_Online_Server.Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, Conquer_Online_Server.Game.Enums.ItemUse.CreateAndAdd);
break;
}
#endregion
#region TowER
case 11:
{
uint itemid1 = 202009;//BattleSpear
ConquerItem item1 = new ConquerItem(true);
item1.ID = itemid1;
item1.Color = Conquer_Online_Server.Game.Enums.Color.White;
item1.Plus = 12;
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] = 1;
item1.SocketOne = Game.Enums.Gem.SuperGloryGem;
item1.SocketTwo = Game.Enums.Gem.SuperGloryGem;
item1.Durability = item1.MaximDurability = Conquer_Online_Server.Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, Conquer_Online_Server.Game.Enums.ItemUse.CreateAndAdd);
break;
}
#endregion
#region Fan
case 12:
{
uint itemid1 = 201009;//BattleSpear
ConquerItem item1 = new ConquerItem(true);
item1.ID = itemid1;
item1.Color = Conquer_Online_Server.Game.Enums.Color.White;
item1.Plus = 12;
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذا الرابط] = 1;
item1.SocketOne = Game.Enums.Gem.SuperThunderGem;
item1.SocketTwo = Game.Enums.Gem.SuperThunderGem;
item1.Durability = item1.MaximDurability = Conquer_Online_Server.Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
client.Inventory.Add(item1, Conquer_Online_Server.Game.Enums.ItemUse.CreateAndAdd);
break;
}
#endregion
}
break;
}
#endregion
وتخش فى النافى كات على npcs وتضيف ده فى سطر جديد
- الرمز:
195291 0 0 SellerStuff[Mr Alsokary] 2 45420 -1 1002 311 283 0 0 0 0 0 0
الي مش عارف يضيفو يكلمني صور
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